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Services


2D Art Rabcat´s 2D department covers everything from concept art to mood boards, illustrations, marketing assets, UI design and storyboards. The comprehensive list of 2D services enables the studio to offer its support early on in your production. Dedicated in-house 2D artists ensure quick iterations and inspiring results.

2D Art

2D Art

During the involvement in several major game productions, Rabcat demonstrated the ability to handle intractable tasks in an ever-changing development environment. This Included tricky responsibilities like style finding, art pipeline & workflow development and the creation of prototype assets in close cooperation with the client. Rabcat’s field-tested offers also covers the creation of pitch material, external art direction and management of external art teams.

3D Creation

3D Creation

Animation

Animation

Cinematics

Cinematics

Co-development

Co-development



Projects


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Valorant


Client:
Riot Games
Type:
Task:
Weapon Skin Creation
Platform:
Cross-Platform
Time effort:
Since fall 2019
Project duration:
On-going
Production crew:
3-5
Total workload:
On-going

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Fortnite


Client:
Epic Games Inc.
Type:
Character, Weapons
Task:
Character Skin Creation
Platform:
Cross-Platform
Time effort:
Since October 2018
Project duration:
On-going
Production crew:
5
Total workload:
On-going

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Forza Horizon 4


Client:
Playground Games / Microsoft Game Studios
Type:
Environment
Task:
Environment Support
Platform:
XBox One, PC
Time effort:
45 man-months
Project duration:
8 man-months
Production crew:
5
Total workload:
Wide-ranging onsite support at Playground Games for game world creation, terrain & level production. Our artists were assigned to tasks such as white-boxing, asset and texture creation, terrain authoring and scene compositing.

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Spyro Reignited Trilogy


Client:
Toys for Bob
Type:
Environment
Task:
Level Creation & Level Support
Platform:
Cross-Platform
Time effort:
4 man-months
Project duration:
2 man-moths
Production crew:
2
Total workload:
Creation of one entire level from skratch as well as polishing of 2 existing levels

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Overwatch


Client:
Blizzard Entertainment
Type:
Task:
Production of character and weapon skins, vehicles and environment props
Platform:
PS4 / XBox One / PC
Time effort:
Ongoing
Project duration:
Q2 2013 – present
Production crew:
8

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Hunting Simulator


Client:
Neopica / BigBen
Type:
Character, Environment
Task:
Production of main characters (from design to engine integration) and environments (Layout, white boxing, world creation, asset creation and placement)
Platform:
PS4 / XBox One / PC
Time effort:
13,5 man-months
Project duration:
Q2 2016 - Q1 2017
Production crew:
3
Total workload:
7 characters, 3 levels

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Farming Simulator


Client:
Giants Software
Type:
Vehicle
Task:
Production of 15 highly detailed farming vehicles and a few Variations.
Platform:
PS4 / XBox One / PC
Time effort:
27 man-months
Project duration:
Q2 2015 - Q2 2016
Production crew:
4
Total workload:
15 vehicle +

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Forza Horizon 2


Client:
Microsoft Studios | Playground Games
Type:
Environment
Task:
On-site support on terrain & level creation at Playground Games
Platform:
XBox One
Time effort:
12 man-months
Project duration:
Q2/2014 – Q3/2014
Production crew:
3

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The Crew


Client:
Ubisoft | Ivory Tower
Type:
Vehicle
Task:
Production of 34 highly detailed cars, tuning sets, engines and bikes
Platform:
PC / PS4 / Xbox One
Time effort:
95 man-months
Project duration:
Q1 2013 – Q4 / 2015
Production crew:
12

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Payday 2


Client:
Starbreeze Studios | Overkill Software
Type:
Weapons
Task:
Production of 12 true to original weapons and a huge selection of add-ons.
Platform:
PC / Xbox 360 / PS4 / Xbox One / PS4
Time effort:
8 man-months
Project duration:
Q4/2013 – Q1/2014
Production crew:
5

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Asterix & Friends


Client:
Deutsche Telekom AG | Sproing
Type:
Character, Environment
Task:
Porting the world-famous “Asterix” IP from 2D to pre-rendered 3D. Art direction & complete art & animation production (except UI-design) incl. 24 buildings, 22 characters & portraits, logo design, marketing key visuals and storyboard creation.
Platform:
Online browser-based
Time effort:
34 man-months
Project duration:
Q2/2012 - Q1/2013
Production crew:
8

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Forza Horizon


Client:
Microsoft Studios | Playground Games
Type:
Environment
Task:
Wide-ranging support on game world creation incl. on-site support on terrain & level creation at Playground Games
Platform:
Xbox360
Time effort:
84 man-months
Project duration:
Q3/2011 – Q2/2012
Production crew:
17

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Split Second – Velocity


Client:
Disney Interactive Studios | Blackrock Studio
Type:
Environment, Vehicle
Task:
45 man-months on-site support on level creation at Disney's BlackRock Studio 30+ vehicle mockup designs & final in-game modelling rigging and animation of destructible models
Platform:
Xbox360 / Playstation3
Time effort:
63 man-months
Project duration:
Q2/2009 - Q1/2010
Production crew:
22
Total workload:
30+ vehicles and a lot of Environment Art and Animation

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Star Wars Kinect


Client:
Microsoft Studios | Terminal Reality
Type:
Vehicle
Task:
14 state-of-the-art space vessels based on the famous Lucasfilm IP “Star Wars” final engine integration
Platform:
Xbox360 / Kinect
Time effort:
11 man-months
Project duration:
Q2/2010 - Q3/2010
Production crew:
12
Total workload:
14 true to the original space verssels

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Crackdown 2


Client:
Microsoft Studios | Ruffian Games
Type:
Weapons
Task:
Design & production of futuristic weapons and vehicles for realtime in-game usage
Platform:
Xbox360
Time effort:
22 man-months
Project duration:
Q2/2009 - Q4/2009
Production crew:
15
Total workload:
27 weapons, 28 vehicles & 5 player “Agent” vehicles

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Cursed Mountain


Client:
Deep Silver | Sproing
Type:
Character, Environment, Weapons
Task:
Technical art direction and technical motion capture supervision. Complete level creation & integration.
Platform:
Nintendo Wii
Time effort:
85 man-months
Project duration:
Q1/2008 - Q2/2009
Production crew:
20
Total workload:
15 enemy characters, 5 boss enemy assets, complete level creation.

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Forza Motorsport 3


Client:
Microsoft Studios | Turn 10 Studios
Type:
Vehicle
Task:
Production of 19 photo-realistic and true to original cars
Platform:
Xbox360
Time effort:
25 man-months
Project duration:
Q2/2008 - Q2/2009
Production crew:
14
Total workload:
18 exteriors, 9 interiors

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Test Drive Unlimited 2


Client:
Atari | Eden Games
Type:
Vehicle
Task:
Production of 19 photorealistic and true to original cars.
Platform:
Xbox360 / Playstation3 / PC
Time effort:
32 man-months
Project duration:
Q3/2010 - Q4/2010
Production crew:
12
Total workload:
19 cars

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Alone In The Dark


Client:
Atari | Eden Games
Type:
Vehicle
Task:
Production of 15 interactive and destructible next generation real-time assets
Platform:
Xbox360 / Playstation3 / PC
Time effort:
42 man-months
Project duration:
Q1/2006 - Q3/2006
Production crew:
8
Total workload:
15 vehicles

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Test Drive Unlimited


Client:
Atari | Eden Games
Type:
Vehicle
Task:
Production of 19 photorealistic and true to original cars.
Platform:
Xbox360 / Playstation3 / PC
Time effort:
155 man-months
Project duration:
Q4/2004 - Q4/2007
Production crew:
17
Total workload:
65 cars + additional DLC vehicles

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Silent Hill Origins


Client:
Konami | Cimax Action
Type:
Task:
5 main character assets (achieve higher visual quality by considering PS2 performance restrictions)
Platform:
Playstation 2
Time effort:
6 man-months
Project duration:
Q4/2007
Production crew:
4

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Manhunt 2


Client:
Atari | Eden Games
Type:
Task:
Creation of 350+ realtime level geometry/prop assets
Platform:
Playstation 2
Time effort:
16 man-months
Project duration:
Q1/2005 to Q3/2005
Production crew:
7
Total workload:
350+ props

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GTA – Vice City


Client:
Atari | Eden Games
Type:
Task:
Porting of 3D vehicles from PS2 to Xbox
Platform:
Xbox
Time effort:
12 man-months
Project duration:
Q2/2003
Production crew:
6
Total workload:
100+ vehicles

Company


Headquartered in Vienna and established in 2001, Rabcat has become a leading premium digital art content provider for the international videogame industry. Publishers and developers from all around the world trust in our ability to create state-of-the-art quality both on time and on budget.

Our client pool includes leading companies such as Blizzard Entertainment, Rockstar Games, Microsoft Game Studios, Ubisoft and Disney Interactive Studios. Due to the growing complexity of games and the increased expectations of the target audience graphic outsourcing has become a key word for the videogame industry. Rabcat’s outsourcing model is aligned to these demands and the company demonstrates its wide range of services by working on AAA games with several high profile clients.

With a highly motivated core production team of 20+ professional artists including Concept and 3d Artists, and Animators Rabcat crew is currently supporting ground-breaking next generation console projects which will be released in the near future. In the meanwhile please enjoy an assortment of our latest artwork samples.

Company
2001

2001

Founded
60+

60+

Clients
30+

30+

AAA Projects
40+

40+

Employees

Jobs


Please send us your CV and artwork samples per mail. Links to professional websites are also of interest. We encourage applicants to attach 3 samples of their strongest work (if static imagery, JPG preferred). Please limit your total attachments to 9 MB or less. Please do not apply via phone or send items via snail mail.



For more information, please download the pdf. Contact: jobs@rabcat.com



Clients


Clients
Clients

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Media


Contact


Location Office Location Vienna
Rabcat Computer Graphics GmbH
Rennweg 46-50 / Stiege 1 / Top 6 / 1.OG
1030 Vienna / Austria
Location Business Information
Court of jurisdiction: Handelsgericht Wien
Company number: FN 276027y
Tax ID number: ATU 62401412
Location Contact Info
mail@rabcat.com
Location General Terms and Conditions
GTC on order acceptance / placing of orders
AGB bei Auftragsannahme / Auftragserteilung